Review Or Die

Archive for the month “September, 2012”

An Update: Don Rosa Classics Deluxe Edition, Project Eternity

Sorry I haven’t been posting: I’ve been out of commission for awhile due to illness. But I’ve got a lot of good stuff coming down the pipe to review, a new Don Rosa in Review just dropped today, and the next installment will get to the real reason I started the series. But since I don’t want to spend a post on two measly sentences, let me give you some good news…

The Don Rosa Classics: Deluxe Edition has one more volume coming out! The Early (So-Called) Art of Don Rosa is a companion to the Pertwillaby Papers and Captain Kentucky duology, with over 250 pages of early drawings and comics from my very favorite comic book author. And if you missed The Pertwillaby Papers and Captain Kentucky volumes the first time around, they’re available as part of this new fundraiser. Check it out in the link below, and enjoy some great, funny drawings from one of the most unique comic artists out there.

www.indiegogo.com/donrosa-art

You can get some great information on the first two volumes here, straight from the words of Mr. Rosa himself. https://reviewordie.wordpress.com/2012/07/19/an-interview-with-don-rosa/

On top of that, Obsidian Entertainment just launched a kickstarter for Project Eternity! Obsidian Entertainment has the staff behind games such as Fallout 1 and 2, Baldur’s Gate 1 and 2, Knights of the Old Republic II (my favorite RPG), Planescape Torment, Alpha Protocol, and Fallout New Vegas. They’re my favorite game studio and have never had the chance to publish an RPG like this before. No studio interference, no rushing the game out for Christmas, just a game by people who love to make games. If you love great roleplaying games and amazing writing, you owe it to yourself to check this out.

http://www.kickstarter.com/projects/obsidian/project-eternity

Later.

Don Rosa in Review – Oolated Luck (1988)

[AR-110] – Oolated Luck (10 Pages, Gag)

Story: Donald and Gladstone compete in a contest sponsored by the manufacturers of Oolated Squiggs, because Donald has never read this kind of comic before and doesn’t know how this is going to end. Through the use of SCIENCE, the contest becomes farcical, and the nephews cleverly attempt to cheat fate on their uncle’s behalf. But even when Gladstone loses, he wins.

The Review: I’m not sure how to react to this story. It’s a Donald versus Gladstone story with a… twist? I guess? The perpetually lucky character lucks out in the end, and Donald fails. That’s kind of the opposite of a twist, but it’s played as one. Usually in Barks comics when Donald suffers it’s because he was acting like a twerp, not just because Donald is the universe’s chew toy. It just doesn’t seem quite right.

I take some satisfaction in knowing he probably broke his teeth.

The whole story feels workmanlike in that it takes no chances, the artwork is serviceable, it has a number of solid jokes in it, and as such it fits the bill for a typical ‘good’ Disney comic. If that sounds like an indictment against Disney comics… well, there’s a reason Rosa stood out, and it’s because he usually didn’t make comics like this.

Unrealistic dialogue from the nephews? Only if you’re not dealing with Gladstone.

That said… look at this guy. I want to punch him so hard he flies in to next month’s issue. He is obviously not a very active villain, very much like “Nobody’s Business”, but here you hate his guts so much you really want him to lose. This is solid, (though somewhat ham handed) characterization, because it means you want Donald to win. You care what happens. For good and for ill, that’s really all Gladstone is meant to be and it’s all he can be in a story like this. He’s an antagonist that you hate and want to see not just lose, but beaten. It’s exactly what you need in a story like this.

I’m talking about the art in this series a lot more than I really want to, but a big part of that is because Rosa’s early art is weird. It’s not that he started off bad, but he has some quirks that you can’t really ignore. Like in this story, where Rosa appears to intermittently forget how to draw Gladstone. I mean, on a technical level, he’s obviously capable of doing a very well drawn Gladstone.

It’s like looking at a beautiful, narcissistic coin.

… you know, if you only ever draw him at that angle. But looking at these panels…

Any artists want to tell me what’s up with these panels?

Well this… this is really not right. His bill is screwed up, and the perspective is all kinds of weird. He’s actually drawn fine in some parts of the story, but out of the 26 panels Gladstone appears in within this story, the profile angle is used in 9 of them. His Gladstone became much better throughout later stories. But even when he drew a Gladstone poster ten years after the publication of this story, he used the profile shot.

Part of the problem is that no other characters are really drawn like Gladstone. With his unusually large bill and curly head of hair, even when he’s drawn ‘correctly’ (meaning to Barksian standards) he still looks out of place amongst the other Ducks. Even Barks didn’t really succeed with fitting him in as often as you would expect, based on my reading. That said, I would bet there is a specific Barks panel that Rosa is drawing from for these profile shots (which he uses in this story and many others), but as always, my Barks knowledge is not up to snuff.

But that unusual bill length brings me to a point I have wanted to express for quite some time. And since I’ve had a series of negative reviews up in a row (that streak’s broken next time, folks), pardon me while I have a strange interlude: Gladstone Gander is drawn weirdly because he is biracial. Oh yes, I’m going there, and you can’t stop me.

The official Rosa family tree… and yes, Gladstone is drawn in profile.

For reasons unknown to me, “humans” in Disney comics are drawn with black noses and dog ears. They are colloquially referred to as Dognoses, and are the default ‘race’ within the Disney comics universe.

Look at those noses.

Compare this to our heroes, who are, well, Ducks. We don’t see anyone with their body type in the crowd. You know who else we don’t see in the crowd?

Yes I did come up with those names on my own, thank you.

The more you think about it, the more confusing it gets. Are all Mousemen black? What would a black Mouseman look like if they’re not? Why are the Ducks of Tralla-La all Dognose sized?

WHY DOES GYRO HAVE HUMAN FEET?

I’ve thought about this a lot.

But the point is this… Duckburg is basically a honky town, and Gladstone Gander is the son of a Duck and a Gooselip by way of Daphne Duck and Goostave Gander. His bill looks like neither of theirs. Either he is some sort of mutant freak in a way totally unrelated to his race, or his mixed parentage gave him a totally different physical attribute than his racial background would suggest. Is his pain that of a man searching between two cultures, a minority even amongst other minorities? There are but a few Ducks in Duckburg, and the only Gooselip known to us is a farmhand miles outside of town. Could this be the secret behind his obnoxious, hateful acts?

I know a guy like this. I almost punched out a guy like this.

Oh come on now. Just cause you’re a minority doesn’t mean you lack the capacity to be a jerk on your own merits. The fact is Barks didn’t do a great job designing the character, and he got stuck with a weirdly out of proportioned face that’s just hard to draw. At least to everyone in the comic he’s considered ridiculously attractive, so it all evens out in the end. Heck, it wouldn’t be a bad argument to say the larger bill symbolizes…

… nah… couldn’t be… right?

These fish people scare the crap out of me, and my chart has no explanation for them. I’m not perfect, what do you people want from me!?

Continuity: Beyond the obvious oolated item in question, a Barksian reference, and a one-off panel relating to “Race to the South Seas”… that’s it. Sorry folks. The ball really gets rolling next time, with the deservedly classic “Last Sled to Dawson”!

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